What to do?
In my original plan for the Deredeo I planed to use a winged helmet to tie it in more with the Dark Angels, but I think it put to much visible weight into the front of the dreadnought, making it look like a hunchback.
What to do?
In my original plan for the Deredeo I planed to use a winged helmet to tie it in more with the Dark Angels, but I think it put to much visible weight into the front of the dreadnought, making it look like a hunchback.
Over all I think I got this sort of right. I am however starting to second-guess the discission to use a winged helmet. I will paint up a plain one to and see if that looks better.
There is still some details left to do such as the missile tips, som minor lights and the base. Then I need to assemble all the individual pieces and go over the model and clean up anything that does not look good around the joints. But over all I am pretty sure I can finish the model in time.
Last week I did not get much done as I was away with work. So I tried to get something going this weekend but it was mostly filled with family time and necessary work in the garden. But I did get a few hours painting in.
After the initial base I laid down at the end of last week I finished up the base colours with a light drybrush on the black and some extra browns and oranges on the steel to get the saturated rust colours. Then I added some freehand iconography on the legs. And, I realized that there is a thing called to much. In the end all the white and read colour fields overpowered the black base, and the legs look to colour full, almost a bit like harlequin legs (I guess that is one drawback of doing to many subassemblies, you do not get the balance as easily). But at that point it was to late and I had to commit and work with what I had done. So I added some sponge shipping and another layer of rust that also extended to the armour panels.
I also started on the base, which is basically just some shattered concrete/marble thing. I think I will add some black and yellow chevrons to it to make the ground more interesting. But we will se.
Well, this week has been all about getting things up to speed. I am building a Deredeo Dreadnought for the first legion/Dark angels. I have done few first legion dreads before so this is not that much new territory. I will use the same colour palett that I have used before so the paint jobb will be basically the same. However I am trying out a new technique, sponging, for the armour. So that will be interesting.
Well it is October and time for DreadTober (sort of missed the first update), but this post is not about DreadTober but my warm up, a First legion Saturnine Praetor. As I noticed it was once again time to do some dreadnought stuff, and I had mostly been building things for Opus over summer so I decided that I needed to get the rust out of my fingers before the challenge. To do this I decided to build the Saturnine Praetor out of the box and paint it up for the Dark Angels. Well it did not last long before I decided to go for the "extra allt" option and just disregard any rules and just go for what I thought looked cool, and what I wanted to try painting. This sadly meant that the build became more complicated than I would have liked and it took longer time. The original model is bad enough to get posed right, add in some extra parts and things will no longer line up properly. This really came back to bite me as I paint things in subassemblies, and some of the mismatches were not obvious until I stated to put everything together, which meant I need to cut into already pained parts and reglue them... So the model is not as clean as I would have liked for a character model.
Well, now that this model is out of the way I will start with the Deredeo dreadnought for the DreadTober challange.
Next up will probably be some knights, or some more mechanicum... we will see.